﻿public class NetEvent_UpdateApply : NetSendEvent
{
    public UpdateApplyData applyData;
    protected override ISerialize data
    {
        get
        {
            return applyData;
        }
    }


    public NetEvent_UpdateApply() : base()
    {
        message.key = "UpdateApply";
    }

    protected override void OnSend(Remote connect)
    {
        //GameDebug.Log($"NetEvent_UpdateDiamond :{diamondData.diamond}  发送到：{(connect as TCPClient)?.userID}");
    }
}
